No problem. Yes, when you stretch the container as in your gif, it does maintain the outer edges of the buttons. However, those edged are wrong to begin with, that’s my point. Please note the top button that says “MIX”. That’s what the image should look like. The rounded corners are exactly as I drew them in photoshop. The next button down, which also says “MIX” has stretched corners even though it’s the exact same size, only configured as a sliced sprite instead. In this kind of scenario, a sliced sprite should have the exact same appearance as the original artwork. I marked the borders properly in the sprite editor such that the second “MIX” button should have the exact same roundness on the sides as the first “MIX” button above it, if that makes sense. The second button, being marked a sliced sprite, should be able to be resized the way you are doing in your gif and maintain the same roundness on the sides (the way it appears to be working in your gif), so the issue isn’t with the resizing part of it, but just that the corners or the areas that I border off in the sprite editor are not keeping the correct appearance. I noticed that changing the parent canvas pixels per unit value would warp the slices button even worse, so there appears to be some odd relationship that I don’t understand.
> On Dec 7, 2017, at 6:39 AM, Unity QA <firstname.lastname@example.org> wrote:
> Hi Chris,
> My apologies, due to being a little bit in a rush I've sent you a wrong .gif.
> Also, my apologies for not capitalizing your name.
> Here's the correct .gif!
> Sorry for this misunderstanding.
> Best regards,
> Vaidas M
> QA Team<SlicedSprites.gif>