It doesn’t always give an error, but often. When trying to make a mac build it does always show the error shader. If you want I can send my mac build. In metal I always see the error shader.
I don’t know if this was clear from the error that I sent, but it only happens for the grass in the test3D scene.
> Op 21 sep. 2017 om 14:37 heeft Giedrius Cerniauskas <email@example.com> het volgende geschreven:
> Thank you for reaching out to us. I've taken a look at the attached files but they seem to compile completely fine here on our end, on both PCs and Macs and on all Graphics APIs.
> Do you know if there is any special circumstance under which this can happen? Can you upload a specific use case(project) where the issue is apparent?
> Unity QA