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    (Closed) Unity 5.5 wrong texture import settings
     
     
     
    5
    Unity 5.5 wrong texture import settings

    1. What happened
    A texture included in the attached unitypackage is wrongly imported into an empty Unity project.
    It is interpreted as a single channel cube map instead of a default 2D texture. In Unity 5.4 and earlier this asset is imported correctly.

    2. How we can reproduce it using the example you attached
    - Import the attached 6_0_RC_VuforiaCar.unitypackage into an empty Unity 5.5 project
    - Check the settings of Editor/QCAR/TargetsetData/6_0_RC_VuforiaCar/768d7a96d00242959c522796fa984af4_preview.jpg
    - Note that the texture is set to "Single Channel" and "Cube", and the preview is incorrect.
    - Setting the type to "Default" and "2D" fixes the issue and the preview is correct.

    License type: Pro
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 858460' in the subject.
      Your Cases:
      Case Title Status Date Opened
      1158305 2019.1.4f1: Using AssetDatabase.ImportPackage to import a unitypackage with scripts results in an error Closed 5/28/2019 3:50 PM
      1150551 iOS builds fail with an IL2CPP error Closed 4/30/2019 5:50 PM
      1144424 Complete Project Pack from Asset Store is not upgraded on import, resulting in package manager incompatabilies Closed 4/8/2019 3:10 PM
      1080698 Splash screen error when building a UWP app with Visual Studio 2017 (latest version 15.8.4 Closed 9/13/2018 1:00 PM
      984264 [iOS] Dynamic libraries are not added to the "Embedded Binaries" list Closed 1/3/2018 3:19 PM
      980385 Framework plugin on iOS not added to embedded binaries in Xcode Closed 12/20/2017 2:10 PM
      886624 [VuforiaIntegration] Mac Editor crashing when creating a new project Closed 3/2/2017 1:21 PM
      886598 [VuforiaIntegration] Editor crashes on Windows the first time a project is built for Android or WSA Closed 3/2/2017 12:20 PM
      872132 [VR Team] Managed DLLs loaded from the VRDevice fail to load Closed 1/19/2017 7:30 PM
      872131 [VR Team] Building to Android with a dummy Vuforia VRDevice crashed the editor Closed 1/19/2017 7:30 PM
      858460 Unity 5.5 wrong texture import settings Closed 12/6/2016 10:50 AM
      802698 UWP: Immediate Rendering using GL or Graphics.Draw... APIs don't work when native rendering callbacks are used Closed 6/3/2016 3:26 PM
      792618 [WSA] on Universal 10 Screen.orientation returns incorrect orientation state on startup Closed 4/28/2016 4:59 PM
      786910 WSA - Universal 10: Screen.orientation returns "Autorotation" instead of actual orientation Closed 4/8/2016 12:14 PM
      783754 Unity 5.4 beta crashes on Android GT-i9500 when loading second scene Closed 3/29/2016 3:05 PM
      767749 Android default orientation not respected in 5.4b4 Closed 2/4/2016 1:48 PM