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    (Closed) Xbox One: Non-Microsoft Joysticks Do Not Work or Register as Inputs
     
     
     
    3
    Xbox One:  Non-Microsoft Joysticks Do Not Work or Register as Inputs

    Recently I released a game on Xbox One entitled Battle High 2 A+ using Unity 5.1.3f.  After launch, I got reports the fightsticks such as the following:

    Hori Real Arcade Pro V:  http://www.amazon.com/HORI-Real-Arcade-Pro-Hayabusa-Xbox/dp/B00ND0EBQ8
    Razer Atrox For Xbox One:  http://www.razerzone.com/store/razer-atrox-xbox-one
    Mad Catz Arcade FightStick Tournament Edition 2 for Xbox One:  http://store.madcatz.com/platforms/xbox-one/Mad-Catz-Arcade-FightStick-Tournament-Edition-2-for-Xbox-One.html

    do not work or register.

    When plugged one of the above into the Xbox One, I can control the Xbox One's dashboard menus just fine; however, in game, they don't register at all.  I tried iterating through every plugged-in controller, the joysticks will not show up.  I iterated through every KeyCode and it didn't register any button presses, but Xbox One controllers were read with no problem. 

    I tried this with my game; a simple, empty project with just the iterating KeyCode tests; and ClusterPuck99, which I believe was made through Unity for Xbox One as well.

    I tried both the InControl asset as well as Rewired; neither of these helped.

    Please refer to the following forum posts for additional information:

    http://forum.unity3d.com/threads/non-microsoft-joystick-support.375437/#post-2450618
    http://forum.unity3d.com/threads/cert-approved-battle-high-2-a-a-few-tips.366220/

    Thank you

    Public status: Public

    License type: Pro
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 759409' in the subject.
      Your Cases:
      Case Title Status Date Opened
      946912 Unity crashes on shut down Closed 8/31/2017 8:00 AM
      759409 Xbox One: Non-Microsoft Joysticks Do Not Work or Register as Inputs Closed 1/6/2016 5:28 AM