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    (Closed) New reflection probe workflow with deffered shading is a nightmare
     
     
     
    4
    New reflection probe workflow with deffered shading is a nightmare

    1. What happened
    The new reflection probe behaviour using the deffered shading is actually really bad and very hard to control. It was much easier to control the reflections with unity 5.1 and the ability to choose which probe affected which object.
    For the project I'm working on, using Unity 5.1 I was able to use a single probe for each room and another one for the exterior parts. I just had to choose for each object the "Simple mode" and then with the anchor override choose the proper reflection proble and had a perfect control of the reflections.

    Now with Unity 5.2, the new reflection probe behaviour using the deffered shading is completely imprecise, it's very hard to control a clean blend between probes or simply have a correct influence zone, and playing with culing masks is a real mess as the lights and models already have a complex culling mask setup.

    Please bring back the ability to assign a single probe to a single object using the deffered shading.

    2. How we can reproduce it using the example you attached
    Use Unity 5.2 instead of 5.1

    Public status: Not Public

    License type: Pro
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 727234' in the subject.
      Your Cases:
      Case Title Status Date Opened
      742348 Unity interface exploded Closed 11/5/2015 4:27 PM
      735470 Game view blinking Closed 10/12/2015 5:08 PM
      735463 Bug with shadows in scene view Closed 10/12/2015 4:58 PM
      727234 New reflection probe workflow with deffered shading is a nightmare Closed 9/13/2015 1:19 PM
      726588 Tree Creator Bark material broken in deffered rendering Closed 9/10/2015 8:19 PM
      694382 Crunched compression not working with 8K textures Closed 5/4/2015 1:29 PM
      673763 Viewport completely crazy Closed 2/19/2015 5:49 PM
      673748 Viewport blocked shows the shadow pass Open 2/19/2015 5:09 PM
      649365 (This is an update of report 643713, just added a project Closed 11/19/2014 7:39 PM
      646138 The software crashed after minimizing/maximizing tab Closed 11/7/2014 4:19 PM
      643713 When using 8K textures (with embeded alpha or using the Closed 10/29/2014 4:59 PM
      634420 Minimizing and maximizing a tab causes crashes Open 9/19/2014 5:27 PM