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    (Closed) Unity 5.1.1 broke input for Linux standalone
     
     
     
    3
    Unity 5.1.1 broke input for Linux standalone

    Hello!
    After updating on Unity 5.1.1 I've noticed that input processed incorrectly on Linux (on the Windows and Mac it works flawless). It seems the keys never release. I mean after release they're still counted as pressed, i.e. Input.GetKey() for released key still returns true. Only Alt+Tab helps temporary resolving this.
    I could investigate this issue if nobody other experience it, however I'm sure the issue is widespread.
    Maybe this issue was introduced because of this fix listed in the release notes:

        (693367) - Linux: Fixed nonASCII input regression.

    Actually we don't use this feature for input processing and use only Input.GetKey() method.
    Regards!

    Public status: Public

    License type: Pro
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 706183' in the subject.
      Your Cases:
      Case Title Status Date Opened
      751541 Crash on prefab revert Open 12/8/2015 9:07 AM
      738374 A lot of GC-related crashes with our game Open 10/22/2015 4:58 AM
      706183 Unity 5.1.1 broke input for Linux standalone Closed 6/21/2015 3:39 PM
      624109 -e TL/DR: game launches on wrong monitor in 4.5.2p2 & 4.5. Open 8/4/2014 6:39 PM
      611650 OS: Windows 8.1 x64 (fresh, installed only 4 days ago Closed 6/4/2014 4:58 AM
      533124 user submitted bug Open 3/18/2013 11:35 AM