I think there could be a more specific note about WebGL builds failing due to anti-virus programs in that thread (unless I missed it).
It would be even better if unity detected a hung build and timed out, offering suggestions to fix the problem. Requiring the user to diagnose the problem (I had heard web builds took a long time so I waited a LOT) and then go searching for solutions is not very user friendly...
Sent from my iPad
> On Dec 4, 2014, at 7:38 AM, Unity QA <email@example.com> wrote:
> Thanks for your report!
> This is a known issue. Unity doesn't work well with some anti-virus programs. Unfortunately this is not something we can do, due to how anti-virus programs function.
> We do inform people about various possible conflicts in this forum thread.
> QA Team