Do you mean Assets/Plugins/PlayMaker.dll?
Assets/Plugins/WP8/PlayMaker.dll should have networking removed.
If I replace Assets/Plugins/PlayMaker.dll with the WP8 version I can build for WP8 just fine. But having to swap dlls is inconvenient for our end users - are you saying we can't use the WP8 folder for this because the base dll references NetworkPlayer?
> On Apr 27, 2015, at 9:26 AM, Unity QA <email@example.com> wrote:
> Hi again,
> I've looked at your project, and the problem is, PlayMaker.dll is using UnityEngine.NetworkPlayer which is not available in WP8Support/Managed/UnityEngine.dll, thus compiler cannot correctly compile scripts.
> Not sure what to suggest here, due plugin system inflexibility in 4.x, it will be probably impossible to correctly fix this.
> Sorry for the inconvience
> Thank you for submitting your support request! In the meantime I would suggest checking out http://answers.unity3d.com/
> and our Forums at http://forum.unity3d.com/
> for additional help.
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