Do you mean Assets/Plugins/PlayMaker.dll?
Assets/Plugins/WP8/PlayMaker.dll should have networking removed.
If I replace Assets/Plugins/PlayMaker.dll with the WP8 version I can build for WP8 just fine. But having to swap dlls is inconvenient for our end users - are you saying we can't use the WP8 folder for this because the base dll references NetworkPlayer?
> On Apr 27, 2015, at 9:26 AM, Unity QA <firstname.lastname@example.org> wrote:
> Hi again,
> I've looked at your project, and the problem is, PlayMaker.dll is using UnityEngine.NetworkPlayer which is not available in WP8Support/Managed/UnityEngine.dll, thus compiler cannot correctly compile scripts.
> Not sure what to suggest here, due plugin system inflexibility in 4.x, it will be probably impossible to correctly fix this.
> Sorry for the inconvience
> Thank you for submitting your support request! In the meantime I would suggest checking out http://answers.unity3d.com/
> and our Forums at http://forum.unity3d.com/
> for additional help.
> Track the status of your ticket here:
> (Please do not share this url with anyone else. Doing so will give them access to all information you share with us. If you post this url on forums or blogs we cannot prevent others from viewing all your support cases and bug reports.)