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    (Closed) "Loading.UpdatePreloading -> Application.Integrate Assets in
    -e 1) What happened
    "Loading.UpdatePreloading -> Application.Integrate Assets in Background" takes up around ~1.2ms per frame on a retina iPad mini, regardless of project/scene. That looks like a significant regression, I never noticed such a huge hit per frame on earlier versions of Unity. I'm running the latest v4.5.5f1.

    2) How can we reproduce it using the example you attached.
    Run the example on an iOS device and watch the profiler.

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      Your Cases:
      Case Title Status Date Opened
      696840 -e il2cpp fucks up initialization of this class Closed 5/14/2015 6:09 PM
      644760 "Loading.UpdatePreloading -> Application.Integrate Assets in Closed 11/2/2014 8:19 PM
      643330 When exporting to WebGL, compiling a script with a long (> Closed 10/28/2014 2:30 PM
      643106 When exporting to WebGL, "Convert and compile scripting Closed 10/27/2014 6:08 PM