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    (Closed) When exporting to WebGL, compiling a script with a long (>
     
     
     
    4
    1) What happened
    When exporting to WebGL, compiling a script with a long (>1MB) string literal makes il2cpp.exe enter an infinite loop.

    2) How can we reproduce it using the example you attached
    Export to WebGL; see Constants.cs. Replace with Constants.short to successfully compile.
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 643330' in the subject.
      Your Cases:
      Case Title Status Date Opened
      696840 -e il2cpp fucks up initialization of this class Closed 5/14/2015 6:09 PM
      644760 "Loading.UpdatePreloading -> Application.Integrate Assets in Closed 11/2/2014 8:19 PM
      643330 When exporting to WebGL, compiling a script with a long (> Closed 10/28/2014 2:30 PM
      643106 When exporting to WebGL, "Convert and compile scripting Closed 10/27/2014 6:08 PM