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    (Closed) Compiler increases ram used on its own
     
     
     
    5
    Compiler increases ram used on its own

    1. What happened

    Every time i hit play, without changing anything, the compiler adds a bit of ram to the total ram used, on its own, specially the textures

    2. How we can reproduce it using the example you attached
    make sure the compiler is set to record, start play, stop.
    switch the sd and HD versions of tao and dealwithit sprites, in their respective game objects, as in 'drag-n-drop' them in there.
    The press play again, stop, press play, repeapt many times.

    The sprite switch forces the bug to appear, but the bug is retty apparent on any project i've tested, the compiler is really -not reliable atm. Not for any level of precision anyways.



    Public status: Public

    License type: Free
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 720876' in the subject.
      Your Cases:
      Case Title Status Date Opened
      1012336 Physics problem on webgl export Closed 3/11/2018 1:30 AM
      997115 Editor crash when closing(linux Closed 2/3/2018 5:20 AM
      720876 Compiler increases ram used on its own Closed 8/18/2015 9:09 PM