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    (Open) Global Fog not hiding geometry at far end
     
     
     
    5
    Global Fog not hiding geometry at far end

    1. What happened

    Global Fog shader does not hide geometry that is close to the far cutting plane.
    The effect is more dramatic with Deferred rendering path.

    2. How we can reproduce it using the example you attached

    Check the Game window. You can see a ring where the sphere is cut by the far plane.
    The fog works perfectly on the sphere, but not on the furthest part.

    Public status: Public

    License type: Pro
     
       
      To follow up on this case, send email to bugs@unity3d.com mentioning 'Case 695198' in the subject.
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      695198 Global Fog not hiding geometry at far end Open 5/7/2015 9:59 AM
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