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    (Open) Runtime Terrain Deformation for Region Does Not Update Terrain Collider in Unity 5
     
     
     
    5
    Runtime Terrain Deformation for Region Does Not Update Terrain Collider in Unity 5

    Using TerrainData.SetHeights for a given region at runtime does not properly update the collider.

    Setting it for the entire terrain does update the TerrainCollider, but this is incredibly slow for larger terrains.

    You can use OnClickRaiseTerrain.cs to reproduce the issue at runtime. The terrain visually gets update properly, but the collider does not.

    Public status: Public
     
       
      Your Cases:
      Case Title Status Date Opened
      683393 Runtime Terrain Deformation for Region Does Not Update Terrain Collider in Unity 5 Open 3/24/2015 6:59 PM